GRAPHICS AND MULTIMEDIA Questions Bank 2014
SRINIVASAN ENGINEERING COLLEGE DEPARTMENT OF COMPUTER SCIENCE AND ENGINEEIRNG
QUESTION BANK
CS1354 GRAPHICS AND MULTIMEDIA
IVYEAR / VII SEMESTER
Unit 1
OUTPUT PRIMITIVES
Part A
1. Define 2D rotation.
2. Write the 2D transformation matrix for a. Rotation by clockwise
b. Rotation by anti - clockwise c. Scaling
d. Reflection about x axis
e. Reflection about y=x axis f. Reflection about y=-x axis g. Reflection about origin
h. Shearing for x i. Shearing for y
j. Shearing about reference axis
3. Define computer graphics and its types
4. List some of the input and output devices
5. What are the uses of computer graphics?
6. Write down the classification of display devices
7. Define caps
8. What are the different types of joins available? What are its uses
9. What is the color table? What are the colors available in gray scale?
10. Define 2D translation. List the basic 2D transformations
11. Write down 2D translation vector and 2D transformation matrix for translation
12. Define 2D reflection and 2D shearing
13. Define affine transformation
14. What is a window and view port?
15. What is viewing transformation?
16. Write down the equation for window to view port mapping
17. Define workstation transformation
18. Define clipping and clip window
19. What are the different types of clipping available?
20. What are the different types of line clipping algorithm
21. Define region code
22. Differentiate ALL OR NONE STRING CLLIPING , ALL OR NONE CHARACTER
23. What is a frame buffer? What are bitmap & pixmap?
24. Explain briefly the advantages of storing color codes in a lookup table
25. What is the need for antialiasing?
26. What is the difference between rater scan and random scan systems?
27. What is viewing & windowing?
Part B
1. Derive the Bresenhams line drawing algorithm and explain it with an example
2. Explain the line DDA algorithm and derive the expression
3. Explain midpoint circle algorithm. Given a circle radius r=10 demonstrate the midpoint circle algorithm by determining positions along the circle octant in the quadrant from x=0 to x=y
4. Briefly explain the attributes of output primitives
5. Write short notes on 2D
a) Rotation
b) Reflection c) Translation d) Shearing
e) Scaling
6. Write short notes on two dimensional viewing & anti aliasing
7. Briefly explain the various clipping
8. Explain the octree & quad tree representation of solid obje
9. Translate and scale the translated polygon which has the coordinates A(2,5),B(7,10),C(10,2) initially. The translation and scaling factors are given as follows sx=2, sy=2 and tx=3units,ty=4 units
10. Translate the square of position A(1,1),B(1,5),C(5,5)and D(5,1) with the X position as 2 units and Y position as 3 units and make its size twice that of original size then rotate it by an angle 300
11. The triangle position is A(1,1),B(3,5),C(2,2),translate the given triangle with respect to its centroid with A in the centroid position and rotate it by an angle 300, after shrinking the object half the size
UNIT 2
THREE-DIMENSIONAL CONCEPTS Part A
1. Write the 3D transformation matrix for a. Rotation x axis
b. Rotation for y c. Scaling
d. Reflection about x axis e. Reflection about y axis
f. Reflection about y=x axis g. Reflection about y=-x axis h. Reflection about origin
i. Shearing for x j. Shearing for y k. Rotation for z
2. What do you mean by perspective projection?
3. Define B-Spline and Bezier Curves?
4. List the properties of Bezier curves
5. Define 3D translation and list the basic 3D transformations
6. Write down 3D translation vector and 3D transformation matrix for translation
7. Define 3D rotation
8. Define 3D reflection and 3D shearing
9. Define composite transformations
10. List some of the transformation functions
11. Define color model. What are the different types of color models available?
12. Draw the RGB and HLS color model
13. Draw the chromaticity diagram and HSV color model
14. Define chromaticity
15. What do you mean by complementary colors and primary colors?
16. Write the equation for converting RGB to CMY and CMY to RGB
17. Define animation and morphing
18. Explain briefly the two categories of visible-surface detection algorithms
19. State the uses of chromaticity diagram
20. what is realism rendering
21. Define color gamut
22. What are self affine and invariant fractals
23. Write note on parallel projection
24. Why do we need to eliminate the hidden surfaces?
25. What are the different types of hidden surface elimination method?
26. Define CIE chromaticity diagram
27. Write a brief note on CMY color model
Part B 16
1. Write short notes on projections
2. Write short notes on Bezier curves
3. Explain briefly about Splines and its properties
4. Write short notes on 3D
a. Rotation including all cases 5 b. Reflection 5
c. Translation 2 d. Shearing 2
e. Scaling 2
5. Write short notes on three dimensional viewing
6. How is chromaticity diagram useful in calculating the wavelengths?
7. Discuss the color models define with primary colors
8. Discuss the color models based on specification of luminance and purity values
9. Discuss the animation sequences
10. Explain Cohen Sutherland line clipping and Sutherland Hodgeman polygon clipping and state its disadvantage .How it is rectified by Weiler Atherton algorithm
11. Explain the following curve approximation methods a) Bezier Curves
b) B-Spline Curves
12. Determine the Bezier blending functions for five control points. Plot each function and label the maximum and minimum values
Unit 3
MULTIMEDIA SYSTEMS DESIGN Part A
1. Define multimedia
2. What are the applications of multimedia?
3. Define fractals
4. Abbreviate HDTV, UDTV, ATM, FDDI, CCITT
5. Draw the IMA architecture framework
6. What is the use of OCR?
7. Define holography
8. What are the components of DSP ARCHITECTURE?
9. Draw the image hierarchy
10. List the file storage formats
11. Define cadence
12. What are the elements of multimedia
13. List the applications of multimedia
14. what is image calibration & frame averaging
15. Define gray-scale normalization & color separation
16. Define hypertext
17. Define encapsulation
18. Define message passing
19. Mention some of the evolving technologies of multimedia
20. Mention some of the charactertics of speech recognition
21. What are the different types of multimedia formats
22. What are the features available in Quick time architecture
Part B 16 Marks
1. Write short notes on multimedia elements
2. Discuss the application of the multimedia in various fields
3. Explain the multimedia system architecture with neat diagram
4. Discuss the evolving technologies for multimedia systems
5. Discuss the database management for multimedia
6. Write short notes on multimedia data interface standards
Unit 4
MULTIMEDIA FILE HANDLING Part A
1. Define compression & decompression
2. What is the need for compression?
3. What are the different types of compression available? List the difference between them
4. Write down the difference between jpeg2 and jpeg4
5. List the various compression techniques
6. List the benefits of DCT
7. Define quantization
8. Define quantized coefficient
9. Write the encoding technique available for video information
10. Define sampling rate
11. Abbreviate ESDI, IDE, SCSI,DVD,MCI,OCR
12. What are the different types of seek latencies
13. List the different levels of RAID
14. What are the uses of magnetic storage in multimedia?
15. What is mini disk?
16. Differentiate MPEP2 and MPEG 4
17. List out the five classes of TIFF
18. What are the categories of the Tag ID
19. How are seek latencies classified
Part B 16 Marks
1. Discuss the different types of compressions in detail
2. Write short notes on jpeg
3. Discuss the various levels of RAID technologies
4. Write short notes on mpeg
5. Write notes on file format standard
6. Explain the multimedia I/O technologies
7. Write short notes on image animation
8. Explain the concepts involved in full motion video
9. Write notes on storage deices and storage management
10. Describe the following in detail
a. File Formats (4)
b. DVI technology (6)
c. CD technologies (6)
11. Write note on a. WORM
b. Cache Management
12. With a neat diagram explain the architecture of MPEG standard
13. Draw and explain the TWAIN Architecture with a neat diagram. Mention the specification objectives and benefits of TWAIN file format standard
14. What is MIDI? Explain how it is used for music recording
15. Explain the organization of RIFF chunks with a neat diagram
16. Explain the organization of TIFF with a neat diagram
1. Define authoring systems
Unit 5
HYPERMEDIA Part A
2. Who are the primary users of multimedia authoring systems?
3. What are the different types of authoring systems available?
4. What is the process involved in film for creating a sound track?
5. List the components of distributed multimedia systems
6. Define server
7. What are the different types of server available?
8. Mention the six levels of RAID
9. Differentiate embedding and linking
10. What are the database operations available?
11. What are hypermedia document models?
12. Define OLE
13. What is the use of RAID
14. Define VIM
15. List the object display and playback issues
16. Define aspect ratio
17. What are hypermedia document models
Part B 16 Marks
1. Explain the different types of authoring systems available?
2. Explain the concepts involved in distributed multimedia systems
3. Write short notes on
a. Integrated multimedia message standards b. Integrated document management
4. How a hypermedia message is created in multimedia
5. Write short notes on
_ Mobile messaging
_ Hypermedia components
6. Explain the multimedia user interface
7. Discuss about
a. Hypermedia messaging b. User interface design
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